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Tampilkan postingan dengan label Games. Tampilkan semua postingan

Resident Evil 5

resident-evil-5-image

Hilary Goldstein of IGN has an interesting piece on possible evidence of racism in the upcoming video game Resident Evil 5, which will be sold for the XBox 360 and PlayStation 3 and is expected to be one of the most popular games of the year.

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What’s drawing the ire of many outside the industry (and raising the eyebrows of some within it) is who you kill in Resident Evil 5 (”RE5″).

Set in Africa, your primary targets are native Africans. With the release of the first full RE5 trailer in 2007, numerous journalists and social commentators raised concern that RE5 depicted Africa as a nation of savages and that the game itself would reinforce unhealthy stereotypes. When Resident Evil 5 releases this March, those concerns won’t subside.

I’ve played the first half of RE5 and through those three chapters gamers spend a good majority of time shooting people with dark skin. There are moments that some will never connect with racism, but that others will see as clear use of racist iconography.

The game begins with Chris Redfield walking through an African village that appears uninfected. He sees some men kicking something in a sack. The implication is that even before the infection, these are bad people. If RE5 were set on another continent and these characters had white skin, no one would give it a second thought. Typical “village full of bad guys” gaming clich?. But these characters are black. And as such the imagery resident-evil-5can be perceived to have racist undertones. Later, there is a cutscene depicting a white woman being dragged into a house by an infected black man. In its recent hands-on, Eurogamer criticized this moment in particular for playing into traditional racist fear-mongering. To propagate fear of blacks from the time of slavery and through the Civil Rights movement in the United States, white society was warned that big black men are coming for your daughters.

Do these images and the fact that the core gameplay has you shooting black men and women make RE5 racist? The answer is going to vary greatly from one person to the next and, perhaps more significantly, from one region to the next. In Japan, for example, it’s unlikely that the events depicted in Resident Evil 5 will be viewed as racist in any way. Japan and other Asian nations never experienced centuries of racist oppression against blacks. In Europe and America, where racism continues to be an issue to this day, and where, less than two centuries ago, slavery was legal, the imagery will likely resonate more substantially.

source : Posted by The Situationist Staff on February 13, 2009


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Need for Speed SHIFT

Coming September 17th, 2009 in Europe
Oct 1st, 2009 - PS3
Oct 2nd, 2009 - Xbox 360

“Adrenaline-packed” - IGN

“The most immersive, sensory racing game”; “A major step forward for all racing games” - Gamepro

“Expertly executed” - PlayStation: The Official Magazine

Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.

Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.

The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.

Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.


Source : www.ea.com

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Football Manager 2010


LONDON (August 12th, 2009) – Sports Interactive & SEGA Europe Ltd. can today announce that Football Manager™ 2010 for PC and Apple Macintosh, and Football Manager Handheld™ 2010 for Sony PSP will be released on October 30th.

Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll. According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each. However, developer Sports Interactive has been made aware via the vibrant Football Manager community that the addition of big new features in the last few releases has come at the expense of attention to existing areas of the game and solving long standing issues.

With this in mind, Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.

“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re very confident that having done that we will deliver the very best Football Manager to date in October.”

The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.

Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.

Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.

A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.

For further information please go to www.sigames.com or www.footballmanager.com Read More..

The main innovation of the next phase of Fifa Manager held for the arrival of online mode. This method is free and will play a whole season in two or three hours. Note that the matches are held only in text mode in order, according to the developers of Bright Future, to ensure speed to play parts in this mode can accommodate up to eight players competing in incorporating the elements of first divisions from forty different countries. In a first step would be to establish the details of different games on the server and Electronic Arts, this is done, you can start immediately in the course of the season. The points collected and the rewards obtained in terms of victories will be stored on the server to create a global ranking of all players.

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